It was a boyhood fascination with coding his own computer games that first steered Niklas Trygg into the field of software development.
Now a Senior Software Developer and Architect at Paliscope, since December 2021, Niklas applies his passion and architect-mindset to creating smooth and high-performing software—as well as teams.
In this conversation, we get to know him even better as he shares details about a major project he is currently working on and reveals where he finds his creative outlets when he isn’t at work.

I strive to be a fair, open-minded and straightforward person. I hope I reach that goal to at least some extent.
Backend architect and developer.
About a gazillion years ago, my brother and I followed a guide to create a (very) simple western quick-draw game on a computer called VIC 20. I did not have much of a clue about what was happening then, but I became fascinated with how, by providing rudimentary instructions in the form of code, a whole new world could be created, designed after one’s own ideas and machinations. The opponent could be slow and easy-peasy lemon squeezy to beat, or as hard as a digital Dirty Harry, we could make him tall or short or we could even make his hat green, red or pink! This was a game changer for me (pun definitely intended), and I was hooked like a hungry perch.

I was presented with a compelling opportunity to (re)create a functioning and popular program from scratch, addressing the need for proper architecture and utilizing technology of today and a design that’s all our own, instead of patching up, administering or putting out fires in an ancient, barely functioning old ruckus of a codebase. The fact that the end result will also help make a positive difference in the world—instead of just handling people’s money or telling this or that machine to move things here or there—sealed the deal even more.
The team is well-functioning, intelligent and smooth. I’m practically having the (work)time of my life!”
Right now, we are working on the aforementioned rework of the existing application. We are making it server-based and multiuser oriented rather than a single instance installation.
I find the work challenging and enriching on both a personal and professional plane. At the same time, we are having a good time working together. The team is well-functioning, intelligent and smooth. I’m practically having the (work)time of my life!
When I’m not working, I am probably either doing something with my kids, playing disc golf in the forest, or working in my wood shop.
I wrote the text to a lullaby for my kids, one verse for each of the three, and it has been sung to them every night for more than 11 years.
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